Post by Stella Rima on Nov 30, 2014 2:04:08 GMT
Firebending
Normal
Blocking Fire
- to be able to defuse/extinguish an oncoming fire blast.
Fire Blade
- to be able to narrow down the flames to produce blades made of fire.
Blazing Rings/Arcs
- created by sweeping kicks or swinging arms to produce a large ring or arc of fire.
Fire Bomb
- a stream of fire, sent out in all directions.
Fire Circle
- used in rituals to create a continuous circle or flames.
Flame Redirection
- this move is used against an attacking flame to send it to where the user wants it.
Fire Streams
- a continuous shot of flames aimed towards a target.
Fire Whip
- a mixture of the Fire streams and Fire blade, this creates a whip from fire.
Fire Balls
- a shot of fire, sent out towards a target.
Shield of Fire
- to be able to manipulate fire into a shield to protect the user.
Masters
Charged Attacks
- to hold the flame and allow it to build up strength before attacking.
Fire Comet
- this move is similar to the Fire Stream but more condensed and powerful.
Fire Missiles
- the Fire Comet, only capable of tracking a target.
Intertwined Fire Stream
- two Fire Streams combined to form a more powerful attack.
Jet Propulsion
- using fire to push the user from the ground and give short bursts of flight.
Fire Wall
- a more powerful version of the Fire Circle, it is larger and able to withstand more attacks.
Special - Only allowed to be able to do one of these
Breath of Fire
Combustion
Energy Reading
Heat Control
Lightning
Airbending
Normal
Air Ball
- a condensed ball of air used to levitate objects or trip opponents.
Air Blast
- sent from the hand, foot or mouth, it sends a strong pulse (or jet) of wind.
Air Bomb
- this releases a shot of air out from a central point in all directions.
Air Vortex
- A funnel created out of air that can be used to suck in objects and fire them out.
Air Punch/Kick
- a focused pulse of air sent out from a fist or foot.
Air Shield
- compressed air near the body used to redirect an attack away from the user.
Air Breath
- a strong breath inwards that pulls objects towards the user or a strong breath out that pushes objects away.
Air Swipe
- similar to the Air Punch/Kick, the staff is used to create a crescent pulse of air.
Enhancements
- airbenders can jump higher, stay in the air longer, sense changes in air currents and run faster.
Heat Regulation
- using the right breathing techniques, the user can remain warm in cold environments.
Gliding
- done with the held of a glider, it allows for extended flight.
Masters
Air Blade
- commonly created with a staff, these are blades of air that can cut through objects.
Air Spout
- a spiral of air used to keep the user above the ground.
Mini Tornado
- spiraling the air to create a miniature tornado.
Special
Spiritual Projection
Waterbending
Normal
Wave
- pushing and pulling water.
Water Whip
- a tendril of water used as a whip.
Water Jet
- a shot of pressurized water.
Water Bullet
- a small jet of water (usually frozen)
Water Wall/Shield
- using water to create various shapes to defend the user from an attack. This can be done as ice.
State Change
- changes the state of water into steam or ice.
Water Pressure Manipulation
- forcing water to be dense enough to cut through objects.
Iceberg Spike
- creating a spike of ice.
Ice Spear
- a frozen stream of water.
Ice Disk
- sharp, thin, disks of ice that can be thrown at a target.
Ice Breath
- breathing cold blasts of air that can be used to freeze targets.
Water Cloak
- to encase one's body in water, tentacles can also be sent out from the cloak.
Water Filtering
- used with an Earth-bender it is possible to clean polluted water.
Masters
Water Pinwheel
- creates a wheel of vertical water around one.
Bubble
- creates a spear around something - usually used to help breathing underwater.
Water Drill
- a highly pressured column of rotating water.
Multiple Water Whips
- creating more than one Water Whip.
Water Vortex
- making a whirlpool, which can be used to lift one off the ground.
Octopus Form
- creating an octopus like form around one (combining the Water Cloak and Multiple Water Whips).
Ice Prison
- encasing an opponent in a block of ice.
Ice Floor
- covering the floor with ice and freezing opponents feet to the target.
Water Ball
- used to encase one's opponent in a ball of ice.
Umbrella
- stopping the rain from reaching one's body.
Ice Bridge
- Creates a bridge of ice for transportation.
Special - Only able to preform one of these
Condensation
Plant Bending
Blood Bending
Running on Water
Armless Water Bending
Healing
Earthbending
Normal
Levitating Rocks
- lifting rocks and stones to use as an attack.
Earth Block
- making blocks of earth come out of the ground.
Earth Columns
- creating a column of earth spring up from the ground.
Compressing rock
- a technique that required multiple benders, this compresses rocks together.
Earth Gauntlet
- forms a rocky glove around the hand of the bender.
Earth Launch
Earth Line
- creating a line of rock and pushing it forwards.
Earth Material Manipulation
- coal, gems, crystals, meteorites, jennamite and other earth materials can be used by Earth benders.
Earth Tent
- creates a tent out of rock
Earth Smash
- kicks and punches cast by an Earth Bender are capable of destroying earth/rocks.
Earthquakes/fissures
- making a gap in the ground or causing the ground to shake.
Quicksand
- being able to mak quicksand.
Rock shield- catapults the intended target (usually the bender themselves) into the air.
- creating a wall or dome made of earth.
Rock Slide
- while in mountainous areas, an Earth bender can make the rocks fall down together.
Earth Spout
- used by Sand Benders to create a column of sand (to propel their craft).
Slab Shackles
- used to contain enemies, can only be primarily done when the victim is on their knees/vulnerable.
Water Filtering
- used with a Water Bender it is possible to clean polluted water.
Masters
Dust Cloud
- creating a cloud of dust made out of earth particles to conceal oneself.
Earth Armour
- covering one's body with rock to form a protective layer.
Earth Canonball
- sending a ball of earth towards a target.
Earth Tunnels
- creating tunnels within the earth.
Earth Wave
- creating a wave of earth to help transport oneself.
Remote Earthbending
- when suspended, a master Earth Bender can bend earth towards his or herself.
Special - Only able to preform one of these
Lavabending
Sense
Mudbending
Rock Gloves/shoes
Sandbending
Seismic
The Avatar is able to master all four elements, but must have trouble mastering one. They are only allowed one special bending out of all of the 4, meaning if they choose one form Fire Bending, they are not allowed to have anymore. The Avatar also must be limited in some cases. They must have an element they are strong in and one they are weak in.
Normal
Blocking Fire
- to be able to defuse/extinguish an oncoming fire blast.
Fire Blade
- to be able to narrow down the flames to produce blades made of fire.
Blazing Rings/Arcs
- created by sweeping kicks or swinging arms to produce a large ring or arc of fire.
Fire Bomb
- a stream of fire, sent out in all directions.
Fire Circle
- used in rituals to create a continuous circle or flames.
Flame Redirection
- this move is used against an attacking flame to send it to where the user wants it.
Fire Streams
- a continuous shot of flames aimed towards a target.
Fire Whip
- a mixture of the Fire streams and Fire blade, this creates a whip from fire.
Fire Balls
- a shot of fire, sent out towards a target.
Shield of Fire
- to be able to manipulate fire into a shield to protect the user.
Masters
Charged Attacks
- to hold the flame and allow it to build up strength before attacking.
Fire Comet
- this move is similar to the Fire Stream but more condensed and powerful.
Fire Missiles
- the Fire Comet, only capable of tracking a target.
Intertwined Fire Stream
- two Fire Streams combined to form a more powerful attack.
Jet Propulsion
- using fire to push the user from the ground and give short bursts of flight.
Fire Wall
- a more powerful version of the Fire Circle, it is larger and able to withstand more attacks.
Special - Only allowed to be able to do one of these
Breath of Fire
Combustion
Energy Reading
Heat Control
Lightning
Airbending
Normal
Air Ball
- a condensed ball of air used to levitate objects or trip opponents.
Air Blast
- sent from the hand, foot or mouth, it sends a strong pulse (or jet) of wind.
Air Bomb
- this releases a shot of air out from a central point in all directions.
Air Vortex
- A funnel created out of air that can be used to suck in objects and fire them out.
Air Punch/Kick
- a focused pulse of air sent out from a fist or foot.
Air Shield
- compressed air near the body used to redirect an attack away from the user.
Air Breath
- a strong breath inwards that pulls objects towards the user or a strong breath out that pushes objects away.
Air Swipe
- similar to the Air Punch/Kick, the staff is used to create a crescent pulse of air.
Enhancements
- airbenders can jump higher, stay in the air longer, sense changes in air currents and run faster.
Heat Regulation
- using the right breathing techniques, the user can remain warm in cold environments.
Gliding
- done with the held of a glider, it allows for extended flight.
Masters
Air Blade
- commonly created with a staff, these are blades of air that can cut through objects.
Air Spout
- a spiral of air used to keep the user above the ground.
Mini Tornado
- spiraling the air to create a miniature tornado.
Special
Spiritual Projection
Waterbending
Normal
Wave
- pushing and pulling water.
Water Whip
- a tendril of water used as a whip.
Water Jet
- a shot of pressurized water.
Water Bullet
- a small jet of water (usually frozen)
Water Wall/Shield
- using water to create various shapes to defend the user from an attack. This can be done as ice.
State Change
- changes the state of water into steam or ice.
Water Pressure Manipulation
- forcing water to be dense enough to cut through objects.
Iceberg Spike
- creating a spike of ice.
Ice Spear
- a frozen stream of water.
Ice Disk
- sharp, thin, disks of ice that can be thrown at a target.
Ice Breath
- breathing cold blasts of air that can be used to freeze targets.
Water Cloak
- to encase one's body in water, tentacles can also be sent out from the cloak.
Water Filtering
- used with an Earth-bender it is possible to clean polluted water.
Masters
Water Pinwheel
- creates a wheel of vertical water around one.
Bubble
- creates a spear around something - usually used to help breathing underwater.
Water Drill
- a highly pressured column of rotating water.
Multiple Water Whips
- creating more than one Water Whip.
Water Vortex
- making a whirlpool, which can be used to lift one off the ground.
Octopus Form
- creating an octopus like form around one (combining the Water Cloak and Multiple Water Whips).
Ice Prison
- encasing an opponent in a block of ice.
Ice Floor
- covering the floor with ice and freezing opponents feet to the target.
Water Ball
- used to encase one's opponent in a ball of ice.
Umbrella
- stopping the rain from reaching one's body.
Ice Bridge
- Creates a bridge of ice for transportation.
Special - Only able to preform one of these
Condensation
Plant Bending
Blood Bending
Running on Water
Armless Water Bending
Healing
Earthbending
Normal
Levitating Rocks
- lifting rocks and stones to use as an attack.
Earth Block
- making blocks of earth come out of the ground.
Earth Columns
- creating a column of earth spring up from the ground.
Compressing rock
- a technique that required multiple benders, this compresses rocks together.
Earth Gauntlet
- forms a rocky glove around the hand of the bender.
Earth Launch
Earth Line
- creating a line of rock and pushing it forwards.
Earth Material Manipulation
- coal, gems, crystals, meteorites, jennamite and other earth materials can be used by Earth benders.
Earth Tent
- creates a tent out of rock
Earth Smash
- kicks and punches cast by an Earth Bender are capable of destroying earth/rocks.
Earthquakes/fissures
- making a gap in the ground or causing the ground to shake.
Quicksand
- being able to mak quicksand.
Rock shield- catapults the intended target (usually the bender themselves) into the air.
- creating a wall or dome made of earth.
Rock Slide
- while in mountainous areas, an Earth bender can make the rocks fall down together.
Earth Spout
- used by Sand Benders to create a column of sand (to propel their craft).
Slab Shackles
- used to contain enemies, can only be primarily done when the victim is on their knees/vulnerable.
Water Filtering
- used with a Water Bender it is possible to clean polluted water.
Masters
Dust Cloud
- creating a cloud of dust made out of earth particles to conceal oneself.
Earth Armour
- covering one's body with rock to form a protective layer.
Earth Canonball
- sending a ball of earth towards a target.
Earth Tunnels
- creating tunnels within the earth.
Earth Wave
- creating a wave of earth to help transport oneself.
Remote Earthbending
- when suspended, a master Earth Bender can bend earth towards his or herself.
Special - Only able to preform one of these
Lavabending
Sense
Mudbending
Rock Gloves/shoes
Sandbending
Seismic
The Avatar is able to master all four elements, but must have trouble mastering one. They are only allowed one special bending out of all of the 4, meaning if they choose one form Fire Bending, they are not allowed to have anymore. The Avatar also must be limited in some cases. They must have an element they are strong in and one they are weak in.